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AI Insights · Timothy · October 2022

Top 5 City Building Games Performance on Android in the UK Q3 2022

An overview of the performance metrics for the top 5 city building games on Android in the UK during Q3 2022, including their weekly downloads, revenue, and active users.

Top 5 City Building Games Performance on Android in the UK Q3 2022

In the third quarter of 2022, the top 5 city building games on the Android platform in the United Kingdom demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.

State Connect: Traffic Control saw its weekly revenue gradually decline from around $482 at the beginning of the quarter to approximately $184 by the end of September. Weekly downloads peaked at 4.1K in late July before decreasing to about 1.1K by the end of the quarter. The game’s weekly active users followed a similar trend, peaking at 7.6K in late July and then dropping to 3.2K by the quarter's end.

SimCity BuildIt maintained a relatively stable weekly revenue, fluctuating between $6.9K and $11K, with a notable peak of $10.4K in late September. Weekly downloads saw a significant increase from approximately 1K in early July to over 3K by early September. The game’s weekly active users also experienced growth, peaking at 31.8K in early September before ending the quarter at 25.3K.

Global City: Building Games experienced a steady weekly revenue, ranging between $2.5K and $3.7K throughout the quarter. Weekly downloads were highest at 2.3K in late July but dropped significantly to around 486 by the end of September. The number of weekly active users peaked at 3.8K in late July but decreased to about 1.6K by the end of the quarter.

Transport Tycoon Empire: City showed a steady increase in weekly revenue, peaking at approximately $1.8K at the end of September. Weekly downloads grew from around 800 in early July to over 2.7K by the end of the quarter. The game’s weekly active users also saw significant growth, increasing from 1.6K in early July to 4.4K by the quarter's end.

The Simpsons™: Tapped Out maintained a robust weekly revenue, peaking at $9.4K in late July and ending the quarter at around $7.9K. Weekly downloads fluctuated, peaking at 1.5K in early August and ending the quarter at about 1.4K. Weekly active users remained relatively stable, averaging around 35K throughout the quarter.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022